Player dossier
Premiership · 2026/2027
Tyreece John-Jules
- Team
- Kilmarnock
- Role
- Attacking midfielder
- Nationality
- England
- Date of birth
- 14 Feb 2001 (age 25)
- Shirt number
- 10
- Competition
- Premiership (Scotland)
- Season
- 2026/2027
Season snapshot
8 appearances · 483 minutesDeveloping sampleAll figures cover completed fixtures in this season only.
- Appearances
- 8
- Starts
- 7
- Minutes
- 483
- Goals
- 0
- Assists
- 0
- Yellow cards
- 2
- Red cards
- Not available
0 unused substitute matchdays
Counted from match events
Counted from match events
Counted from match events
Provider rating & details
Provider match ratingAverage rating across 8 rated matches.Third-party match rating. Not used in FootyCabin scores.
6.67
FootyCabin performance
FootyCabin scores compare this player with others in the same role, league and season. Higher scores indicate stronger statistical performance.
Impact Score
47.5/ 100
Slightly above average for their role
Early-season estimate · 8 appearances · 483 minutes as attacking midfielder
Ball Security Score
10.7/ 100
Among the lowest in their role
Compared with midfielders (40)
How the Impact Score is built
- Duelweight 10%
- 81.9
- Passingweight 20%
- 31.9
- Creationweight 30%
- 37.5
- Shootingweight 15%
- 29.2
- Dribblingweight 15%
- 95.8
- Ball retentionweight 10%
- 29.2
An experimental in-house model based on available match data. It weights role-relative percentile families and is not an official rating, a definitive measure of player quality, or a prediction.
Playing style
How this player tends to contribute, compared with players in the same role and season. Style, not quality.
No clear archetype yet. This player's profile does not lean strongly enough towards one style.
Player profile
See where the player ranks compared with others in the same role. A percentile of 80 means the player ranks higher than 80% of the comparison group. Only areas relevant to attacking midfielder are shown.
| Family | Percentile |
|---|---|
| Passing | 31.9 |
| Creation | 37.5 |
| Ball retention | 29.2 |
| Duel | 81.9 |
| Dribbling | 95.8 |
| Defensive | 62.5 |
| Shooting | 29.2 |
Dashed ring marks the attacking midfielder median (50th percentile) across 12 comparable players.
Percentile detail
Compared with Attacking midfielder players in this season12 in reference groupSmall reference group
- Passing31.9pctl
- Creation37.5pctl
- Ball retention29.2pctl
- Duel81.9pctl
- Dribbling95.8pctl
- Defensive62.5pctl
- Shooting29.2pctl
Similar players
Players with the most similar statistical playing styles. This compares style, not player quality.
- Luca StephensonVery similar style99 / 100
Dundee United · Winger · Premiership 2025/2026 · Goal-Focused Wide Player
Similar in defensive duels, ball security, chance creation. Different in defensive activity, shooting.
- Mads SøndergaardVery similar style99 / 100
Viborg FF · Winger · Superliga 2025/2026 · Goal-Focused Wide Player
Similar in chance creation, dribbling, shooting. Different in ball security, defensive activity.
- Finn YeatsVery similar style99 / 100
Falkirk · Attacking midfielder · Premiership 2025/2026
Similar in attacking involvement, dribbling, chance creation. Different in aerial play, defensive activity.
Show 2 more similar players
- Joe WestleyVery similar style98 / 100
Dundee · Winger · Premiership 2025/2026 · Goal-Focused Wide Player
Similar in dribbling, defensive activity, shooting. Different in defensive duels, passing.
- T. BachVery similar style97 / 100
Winger · Superliga 2025/2026
Similar in aerial play, attacking involvement, shooting. Different in dribbling, defensive duels.
How similarity works
Similarity compares playing profiles inside the same role family. A score of 92 means the pair is closer than 92% of comparable player pairs. It is not a rating of ability, market value or transfer suitability.
Form & context
Recent form, development and match context from completed fixtures. These figures add context to the scores above and are not official ratings or predictions.
Form
Rising strongly
Detail
Momentum ScoreLast 2 scored matches 57.7 vs earlier 43.4 (+14.3).78.6/ 100
Development
Strong upward trend
Detail
Breakout ScoreLooks at recent performances, playing time and starts to spot signs that a player is improving. It is not a prediction.Minutes +22 · Starts 0pp75.6/ 100
Decline
No clear decline
Detail
Decline ScoreLooks for signs that the player's performances and playing time are dropping. It is not a prediction.7 scored matches24.4/ 100
Opposition strength
Around average
Detail
Opposition Difficulty ScoreShows how strong the opponents have been. It is context only and does not change the Impact Score.8 rated opponents57.2/ 100
Efficiency
Too few recorded actions to score
Detail
Efficiency ScoreShows how often the player's actions lead to successful results.Coverage 70%Insufficient sample
Team effect and success rates
Team effect
Compares team points per completed match when the player starts and when he does not. This describes results, not proof that the player caused them.
Insufficient sample. The comparison needs at least 3 completed fixtures in both groups (currently 7 started and 1 not started).
| Metric | Rate |
|---|---|
| Pass accuracy | 65.6% |
| Dribble success rate | Not available |
| Duel win rate | 48.4% |
| Aerial duel win rate | 46.2% |
| Tackle success rate | Not available |
| Shot on target rate | 27.3% |
| Long ball accuracy | 50.0% |
Tyreece John-Jules · 0–100% scale
Methodology
Data source
Match, lineup, event and player statistics come from Sportmonks and are stored per fixture. Only completed fixtures with recorded minutes are aggregated. Announced lineups and future fixtures are excluded.
Per 90 minutes
A per-90 value scales a season total to a full match: total × 90 ÷ minutes played. It is not calculated when minutes are missing or zero.
Missing data
The provider omits some statistics instead of sending a zero. A missing value is shown as "not available" and never converted to 0, so rates and percentiles are only produced where the underlying fields genuinely exist.
Impact Score
The Football Performance Lab Impact Score is an experimental in-house model that combines role-relative percentile families with explicit weights. It is not an official rating and not a measure of transfer value.
Minimum samples
Values are calculated internally from 180 minutes, but a player is only shown publicly with a ranked Impact Score from 360 minutes and 5 appearances, with at least 90% metric coverage and an established role. A single appearance contributes a match impact observation from 30 minutes.